Sticky Storm – Digital Sticky Note

With Sticky Storm, MINIMAL has conceptualized an intuitive productivity app for capturing, organizing, collaborating, and sharing ideas all within the cloud. It allows users to easily cross-pollinate and share content with a team, while tracking the evolution of the idea from beginning to end.

Sticky notes are ubiquitous throughout organizations that create products and services all over the planet. They are consumed in high volume every day for jotting down information, capturing a fleeting idea, creating reminders, as well as for strategic planning. Their immediacy and temporary nature relieves creative block, organizational paralysis and have become an essential tool for brainstorming in every type of business.

Whether you’re an individual entrepreneur or a corporate innovation team, managing ideas are an essential part of the creative process. In the digital age creative ideas flow at a chaotic pace. Inspirations happen on the go and need to be captured in the moment.  And often our ideas live in more than one place and need to be consolidated effectively.

With Sticky Storm, capturing and sharing ideas has never been easier.

Read more about it here.



Pixel Ruler

The ultimate tool for responsive screen size sketching. Heavy-duty gauge stainless steel ruler with pixel increments. Markers for mobile, tablet and widescreen (laptop) sizing. Pretty neat for drawing up website, mobile, or just user interface designs.

Pixel Ruler features:
– Stainless steel ruler with with 150 PPI (pixels per inch) scale
– Zebra mechanical pencil
– 2 UI Stencils Stickers
– Black filled etch markings.
– 304.8mm x long 34mm wide x 1mm thick
– EVA non-slip pad on back.
– Made in the USA.


What A Toaster Teaches You About The Future Of User Interfaces

The current model of good interaction design has run its course. Users have come to expect the rich, fluid, high-bitrate presentation and the direct manipulation and gestural interface control, as enabled by the latest generation of smartphones and tablets. For devices whose economics can support the internal parts cost required to deliver it, this style of interaction is simply table stakes. But while all product interactions need to be thoughtfully designed, rich screen-based interactions may not be the best direction. In fact, they are often just plain wrong.

Personalities and behaviors require us to rethink the meaning of good interaction design.

Even when it comes to the most sophisticated forms of technology, personality, behavior, and emotions often have more of an impact on a user than screen-based interactions. Body language is tremendously compelling; we pick up on it faster and trust it more implicitly than any other language. In one of my current projects, a robot that interacts intensively with people, our team has come to understand that people’s ability to read the status and intent of the robot at a distance and on the fly is far more important than the screen-focused interactions that the technology supports.

In lower-tech products, where rich screen-based interaction is not economically viable, thoughtful design of personality and behavior can be the critical differentiator that captures both market share and a price premium.


5 Ways Brands Can Fuse Product And Service

For the past 40 years, futurists, economists, and media mavens have debated which business strategies are best suited for the networked, postindustrial era. In his 1971 book, Future Shock, the futurist Alvin Toffler talked about the upcoming “experiential industry,” in which people would be willing to allocate high percentages of their salaries to live amazing experiences.

Companies need to start thinking about the holistic experience between their brands, products, and services. Crafting an experience requires design that considers these three elements of brand, product, and service in order to generate successful results. Any company can be analyzed through these lenses to evaluate the experience it creates for its customers.

A brand is the pattern our brains expect based on everything we have previously heard, seen and felt.

Brands have to empathize with users to understand which elements–measurable or not–shape their experiences, and transform how they work together to create those experiences.

Hoping a Chief Experience Officer will swoop in and save a company is unrealistic. But we can take immediate action in the following ways.

1. Ditch The Brand Book

The days of centrally controlled brands are over. Your brand is a pattern comprised of interfaces, interactions, and experiences. This requires designing for coherence over consistency, allowing you to respond to customer needs in a more relevant fashion. Empowering employees to act autonomously allows them to create better, more personalized experiences.

2. Turn Your Data Into Action

Data, once understood, is an unbiased source of information that reveals customers’ motivations, desires, and pain points. Every designer must dig into the data to discover the meaning behind the metrics. Of course, not all data are created equal. The most helpful approach begins when the right question is being asked, something a cross-disciplinary team is in the best position to do.

3. Share The Wealth

Most of us fight hard for our budgets and have discrete tasks and activities assigned to them. But if the overarching goal is to create products and services your customers will find valuable, then all departments–from product development to branding and marketing–will need to pool resources in order to achieve common goals.

4. Iterate To Innovate

Venture capitalists demand that entrepreneurs fail fast to allow for rapid and efficient understanding of what works and does not. Move toward a more agile approach to product and service design. This will enable you to test, refine, validate, and constantly improve on the customer experience. An agile approach reduces risk while providing the necessary feedback to innovate quickly and appropriately. This requires building in budget and time to prototype, test, and refine.

5. Show, Don’t Tell

Great experiences are the best form of advertising. Your marketing team should be just as focused on creating and improving the product and service experiences as they are on advertising. Use marketing for the insights it generates and enhance products with content experiences your customers will want to talk about.

Ultimately, we all recognize a great experience when we encounter it, but designing your own is elusively difficult. The days of perfect plans within a top-down hierarchy are over. Instead, we need to influence our companies to embrace shared values and product principles. Then, each of us can be a chief experience officer creating memorable experiences and a cohesive, engaging, and delightful brand.


Turn Your Desktop Oldschool

Mac OS (Old School), by designer Ben Vessey, is a GUI homage to the original Mac OS. It’s a set of icons and wallpapers–some replicas (like the trash and all the wallpapers), some reimagined anachronisms (like iMovie)–that you can actually download to reskin your copy of OSX to OSLXXXIV.

I was fed up with the current trend of making icons ‘shiny’ and the overuse of shadows and gradients, so I decided to make my own, I set out to create minimalistic, flat colour icons, but then I figured it would be a really interesting project to design modern icons in the style of Mac OS ’84.

–  Vessey

You can download it here for free by ‘paying’ with a tweet or post to facebook