Adventures in Autodesk 3Ds Max

Here are two experiments I created in 3Ds Max, mostly to gain an understanding on how to use the program to model objects and how to use the lighting. From these images, I seem to have a dark and odd theme going on but the creations are interesting none-the-less.





What I’ve learned:

  1. Textures and lighting make the render amazing
  2. Turbo-smooth is your best friend
  3. Attempting to rig and animate is difficult and a long process
  4. 3Ds Max is very different from parametric modeling
Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: