Adventures in Autodesk 3Ds Max

Here are two experiments I created in 3Ds Max, mostly to gain an understanding on how to use the program to model objects and how to use the lighting. From these images, I seem to have a dark and odd theme going on but the creations are interesting none-the-less.

objecthead2

 

Umbrella

 

What I’ve learned:

  1. Textures and lighting make the render amazing
  2. Turbo-smooth is your best friend
  3. Attempting to rig and animate is difficult and a long process
  4. 3Ds Max is very different from parametric modeling
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